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Memories
Directors: Kôji Morimoto, Tensai Okamura, Katsuhiro Ôtomo
Number of Items: 1
Picture Format: Anamorphic Widescreen
Format: Color
Audience Rating: PG-13 (Parental Guidance Suggested)
Studio: Columbia Tristar Hom
Aspect Ratio: 1.85:1
Region Code: 1
Product Group: DVD
Release Date: 2004-02-24

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Although these three shorts were made to be shown together, they have little in common beside lavish production values. In "Magnetic Rose," a two-bit salvage rig answers an SOS in deep space from the palatial ship of a former opera diva. Koji Morimoto (Fly Peek!) blends shimmering visuals and snatches of Puccini, turning the derelict vessel into a lovely, fatal siren's song. Nerdy researcher Nobuo Tanaka takes an experimental drug and begins emitting a murderous gas in Tensai Okamura's (Kikaider) "Stink Bomb." Too silly to be scary, but too grim to be funny, it's the weakest entry. In "Cannon Fodder," Katsuhiro Otomo (Akira) uses long tracking shots and an acid palette of khaki greens and faded reds to depict a militarized civilization where gargantuan machines dominate vapid little people. This brief but timely vision of the insanity of war suggests a mixture of 19th century Prussia and World War II Japan. (Rated PG-13: profanity, violence, tobacco and alcohol use) --Charles Solomon

From Description
The masters of anime join forces to create this stunning animated film featuring three separate stories: Magnetic Rose, Stink Bomb and Cannon Fodder. In Magnetic Rose, two space travellers are drawn into an asteroid world created by one woman's memories. In Stink Bomb, a young lab assistant accidentally transforms himself into a human biological weapon set on a direct course to Tokyo. Cannon Fodder depicts a day in the life of a city whose entire purpose is the firing of cannons at the enemy. Created by the world’s leading animé talent: Koji Morimoto (The Animatrix), Tensai Okamuro (Android Kikaider: The Animation), Katsuhiro Ôtomo (Upcoming Steamboy, Akira), Satoshi Kon (Tokyo Godfathers, Millennium Actress, Perfect Blue).





""I want to be the shooter..." by John O. Booker"

Another favorite of mine is Memories, a lavish omnibus written by Katsuhiro Otomo creator of Akira.

The first, and longest of the shorts is Magnetic Rose, directed by Koji Morimoto.

An old tank roams deep space in search of Junk. The Corona is home to a four-piece salvage crew; a grizzled pilot named Ivanov; his wisecracking assistant, Aoshima; an irrepressible skirt-chaser, Miguel; and an estranged family man named Heinz. The ship's alarm is triggered by Puccini's Madam Butterfly and a SOS from an asteroid of swirling debris in Sargasso, the graveyard of space.

Heinz and Miguel are dispatched from Corona in a key-shaped pod and maneuver through the orbiting field of debris. There's a spectacular shot of the pod free falling. Huge doors usher Miguel and Heinz into a massive French ballroom. A cherub statue quickly whisks away after greeting them. They explore the rooms of the palace and discover a shrine, dedicated to opera diva, Eva Friedel. In another room, Heinz's flashlight spots a little girl at the edge of a table. The statue tips and shatters on the floor before he can reach it. In a darkened corridor, his flashlight glimpses a familiar child tumbling out of the ceiling. Heinz enters a room and finds himself center-stage with a beautiful woman. When her knife plunges into his chest, painful memories in his past are awakened.


Miguel has memories of his own. Everything he touches is destroyed. Fine silk dresses become dust. Vibrant roses blacken and shrivel at the slightest contact. Miguel tumbles down broken steps into a lake of oil. There's a decaying pavilion and a piano beneath it. He touches one of its badly broken keys and, in an instant, everything becomes new. The beautiful, French singer whose images adorn every wall of the palace falls into his arms.

Magnetic Rose is the tale of an egotistical diva, her glory, and her undying love. This anime is probably the standout of the three, although by a very narrow margin. The technical side of Magnetic Rose is staggering. Shipmates float around each other in zero-g. The Corona is a cylindrical vessel with detailed underbelly propulsion systems, rear solar panels, airlock hatches and cameras. Reconnaissance pods have reversible cockpits and mechanical arms. Small robots transport pods and payload along truss-like structures. The spacesuits (Loaders) resemble tanks with arms.

The palace depicted in Magnetic Rose mirrors the baroque excesses of its queen. Classical columns line vast rotundas, bronze and marble balustrades compliment monumental staircases. Grand arches frame every door. Cherubs and allegorical figures embellish every vase and plinth, tray, bowl and candleholder. Ornamentation accents every window. Pillars frame a huge, jeweled entablature with Eva's portrait. Corridors are lined in rich, red carpet. There is no surface of the palaces' interior that is not decorated and though only snippets of her life are recalled, the sheer scope and flamboyance of the palace seem to imply a very sad woman. Magnetic Rose is a bittersweet tragedy set in the isolation and darkness of deep space.

The second tale of this trilogy is Stink Bomb, directed by Tensai Okamura.

The tale is set in the prefecture of Yamanashi Japan, home of Mount Fuji. It begins inside of a crowded clinic. Nobuo Tanaka has a serious nose-drip. The doctor gives him a shot, a prescription and sends him on his way. In the following scene a bus drops him at the bottom of a hill. Recognized by a security guard, Nobuo slugs up the hill to his job, Nishibashi Pharmaceutical company.

Nobuo can't stop sneezing. Wads of tissue and empty medicine bottles overflow his wastebasket. A concerned co-worker recommends the new fever medicine the company recently developed; it hasn't been diluted for sale to the public yet. And they're on the chief's desk. The blue capsules in the red case.

The Chief is out of his office. Of the two bottles on his desk, Nobuo recalled what his co-worker said and took the blue case with the red capsules. The Chief is livid when her returns and discovers that the pills on his desk have been bothered. Reluctantly, the co-worker that told Nobuo about the fever medicine steps forward. What's the big deal over a little fever medicine? The Chief is furious.

Meanwhile a strange, curious smell permeates the facility: was it something someone ate? Perfume? Rats scramble in their cages. Nobuo wakes up in the lounge. Those fever pills were strong. He checks his watch. A day had passed! Why didn't someone wake him? The halls are empty. The receptionist is slumped over at her desk. Every room's a state of helter-skelter, his co-workers, the lab animals in all of their cages, all lay out. Nobuo grabs the phone and dials the ambulance. The Chief's office is ransacked. Boxes that had covered the wall were scattered around the Chief. His outstretched finger is frozen over the BIOCOM alarm, a control panel the boxes concealed. Nobuo depresses the button. The console pops from the wall, warning lights flash, sirens wail, heavy steel doors fall down separating the compartments of the facility. Monitors light up the wall. Kyoichi Nirasaki of the New Medicine Development glares down at Nobuo. Nobuo explains that he woke from a nap and found everyone unconscious. Nirasaki's scowl softens. He leans to the camera with instructions that Nobuo bring certain papers and medicine to him personally, at Tokyo Headquarters. The medicine is actually a biological weapon the pharmaceutical lab was developing for the military. Ingested, it transforms the ordinary soldier into a toxic weapon, harmless only to himself. Nirasaki orders Nobuo to bring the medicine and all related research to him immediately.

Nobuo sets off on his bicycle with the bundle containing the medicine and research. The ambulance he called is gathered in a smoldering pile of wrecked vehicles. Birds fall out of the sky. Sunflowers and Cherry Blossoms bloom together.

A secret meeting of military leaders is hastily convened in the SITUATION ROOM beneath Tokyo headquarters. Bright maps line a massive rotunda. Tiers of computers fluoresce. On a plateau, Generals gather around a map of Japan. Mr. Narasaki, head of Nishibashi Pharmaceuticals and Nirasaki of Development brief them of the situation, that an employee named Nobuo Tanaka is bringing the drug and all related materials to the Headquarters. He is the only survivor of the pharmaceutical company. The Japanese General scolds Mr. Narasaki loudly. Nobuo Tanaka is the lone survivor and he is bringing the samples directly to Headquarters?

All westbound traffic on Chuoh Freeway has been cut off. Eastbound traffic is at a standstill. And sensors in the disaster area have indicated that the center of the disaster is moving towards the heart of Tokyo. To make matters worse, all the chaos and death is making Nobuo nervous and the drug he took reacts to his metabolism; the more afraid he gets, the more dangerous he becomes. No matter what, he must be made as calm as possible, which is not an easy thing to do with the Japanese Forces bearing down. They must stop the cloud of stench from reaching Tokyo at all costs.

Of the three episodes on Memories, Stink Bomb is the lightest in terms of execution and mood, a black comedy in the tradition of DR. STRANGELOVE. Here the `Doomsday Device' is a young chemist with lethal B.O. Stink Bomb seizes on the Anthrax scare by creating the ultimate biological weapon, a scared human.

Stink Bomb is unabashedly stereotypical. The Japanese General is short and feisty while the U.S. General is a cool and constructed on a massive scale. The Japanese would like to destroy the weapon's courier, America would prefer to capture the subject. Ground zero is the WAR ROOM, not map coordinates or the general populace.

There is an awesome display of detail in the movie's military hardware. There are tanks identical to the Type 90 MBT (main battle tank) of the Japan Ground Self-Defense Force. A scene on national route 20 shows a convoy of these machines; steel sprockets rotate caterpillar tracks. When the commander in one of the tanks spots Nobuo, the turret rotates in the center of the hull and the main gun pivots on the target. This sequence affords a 3D view of the tank's armature: the 120mm main gun; grenade dischargers mounted on the sides of the turrets; co-axial machine guns mounted above and behind the main gun and overhead views of the hatches, periscopes and cupolas. A scene inside one of the tanks shows the commander and gunner in the front section of the hull, on either side of the Main Gun's enormous breech. Profiles show the steel `skirts' overlapping the caterpillar tracks.

And jets are also on display including the F15J, the Japanese variant of the U.S Air Force's F15C. The engines are shown starting up, turbine vanes rotate, nozzles expand and afterburners feed white-hot exhaust blasting out the back. In flight there's a panoramic view of other jets, the sky and clouds. A transparent display (HUD) grid is projected on the cockpit window. The pilot pulls and pushes the center-mounted joystick and adjusts the throttle with the left joystick. Rudders tilt in opposite directions and the wings become vertical offering a view of the plane's underside. Radar pods are mounted near the inlets and sidewinder missiles are clustered against its plate-welded belly. Flaps on the vertical and horizontal portions of the tail pitch the nose in every direction.

The American spacesuit in Stink Bomb is modeled after AX-5, a NASA prototype. It is similar to NASA's current EMU except that the limbs and torso are `hard' spheres articulated by basketball-sized joints (bearings) to allow free movement.

Astronauts are transported by Naval helicopter to the Takao Mountains where the Japanese army has Nobuo trapped in a partially collapsed tunnel. The U.S. officer gloats that the astronauts' suits are impregnable from all types of radiation. In this scene every feature of a real space suit is duplicated. Oxygen hisses out of elbow ducts. They have sleeve-mounted keypads. High-pressure hoses slither out of their bodies into huge backpacks equipped with helmet lights. Their hinged, iron feet plant solidly with each step and a metallic tint crackles over their visors as they enter the tunnel.

The final episode of Memories is a very brief tale called Cannon Fodder, written and directed by Katsuhiro Otomo.

A canon on a medieval castle shatters a kingdom, the broken pieces come together and the process is restarted. The camera pulls back from the clock shaped headboard. An iron-colored boy throws the covers back.

The child hops up, slips into a green army jacket and a red helmet. In the hall he pauses to gaze up at an enormous portrait, that of a Prussian commander posing beside a cannon. The interior of the home is a riveted, airtight cave. Pipes run parallel, branching, knotting and twisting, dividing and subdividing from floor to ceiling. Hot steam is sneezed out of safety valves. The family-- father, son and mother are almost invisible. Their complexions are as dull as the solder linking the pipes around them. Mom hands them both steel lunchboxes. Dad dons his helmet and pulls on his pale-blue tunic. The open frame of the elevator shaft provides a citywide view. Every steel and stone building is scorched, every rooftop near and far has a cannon.

A haze of acrid smoke dissipates, consecutive doors on a giant train pop open. Gray men dismount and trudge down the pier in double file behind sections of propaganda. The slogan: NO CONQUEST WITHOUT LABOR is plastered on every surface with the `s' spelled with Waffen double lightning bolts. They clock in one by one and pull on respirators.

In another scene, children in pickelhaubes listen vaguely as the teacher lectures them on cannon shooting. The son gazes out the window, longingly at a small, gray planet. It is, in fact, the domed turret of cannon number 17. The long barrel extended through the turret slot where inside it is mounted to an enormous edifice. The workers on it are specks. A hasty gun-loading drill is called. An army of laborers scramble to their tasks. An elephant-sized bullet is rolled out. A crane hoists it to the platform where it is carefully lined up and rammed into the breech. A rail platform rolls out with the charge canister. The crane hoists it to the platform and rams it in behind the projectile. The temperature of the charge is checked, also the air temperature and wind currents. A circular platform rotates the enormous carriage as the barrel is elevated.

The loaders hustle off the floor and gather at the observation window. A round, dignified officer appears from one of the tunnels. His chest is decorated with medals. His pickelhaube is golden and his red cape is flowing behind him.

He stops beside the cannon and a lift rises out of the floor and sets him up on the cannon's platform. He strides past the breech and up to the plateau along the shaft, up to a small pedestal labeled 17. A panoramic scene shows the dome's interior walls, the laborers at the observation window and the turret slit, down the cannon and back to the shooter. The long muzzle aimed at the empty sky. The shooter tosses his cape and snaps on his facemask. He draws the switch and BOOM! A cloud of fire and smoke explodes over the city. Female laborers in military formation salute the cannon from a nearby factory. Acids burn the air.

Another scene shows the father being punished for a mistake on the loading platform. He and his team are ordered to stay out in the shooting area. Again, the shooter appears, indifferent to the laborers lined across the platform. The energy released from the cannon is awesome. A scene falls from the scorched clouds. Down stratified buildings with turrets on every level and cannons aimed in all directions. Along tarnished networks of lead ducts and plumbing to the stiff atmosphere of the world below. The view floats through the window of a family resting from a day's labor. Propaganda blares from the radio. Cannon blasts of the day are tallied. Dad and son are at the kitchen table. Son is applying crayons to a crude drawing of an Imperial Shooter. Dad is engrossed by the small, metal television. Mother, who's at the sink calls out. It'll be lights out soon. The iron-colored boy asks his father one last question: who were they shooting? He'll understand, his father tells him... when he's older.

Cannon Fodder depicts a Reich society where ideologues and machines rule tiny people. War and paranoia occupy every moment. Valves, gauges and primitive machines are aesthetic. Home is a pressurized hull. And rooms are modular units separated by bulkheads.

Life is dull. But each member of the unit has a purpose: mom works in an assembly line in an ordnance factory. Son studies cannon shooting physics in school. And father's job is loading.

Coal and steam pollutes everything. Giant locomotives belch thick, dirty clouds onto crowded platforms. Respirators are fashion accessories. Cobbled streets and stone buildings are smoked with ash. Faces are grim and eyes are stamped with hard rings.

Cannons blossom over the streets daily. From the tallest structure and longest muzzle the scene beyond the kingdom is a pocked wasteland. By the end an air raid siren is completely ignored.

Cannon 17 in Cannon Fodder is a slight exaggeration (very slight) of the `Gustav Geschutz' siege gun that Hitler employed ordnance maker Alfried Krupp to construct. He wanted a `super-gun' that could pierce a meter of steel, seven meters of concrete and thirty meters of compact earth!

Alfried Krupp's company was the epicenter of German rearmament during World War 2. In Essen, an industrial city in northwest Germany, he owned some of the biggest machines in the world. Piercing presses weighing 1,500 tons, 2,500-ton drawbenches, turning lathes, furnaces, in-house electrical and water plants. In 1941 Krupp produced a gun capable of firing 8-ton shells and hitting targets thirty miles away! The tube and breechblock encompassed half a football field. A giant axle gear pivoted the 800mm muzzle, and a carriage, two twenty-axle bogies and two parallel sets of tracks supported a machine weighing 1,350-tons, four stories off the ground.

Hitler's original plans for the gun was to crush the network of bunkers along the German frontier France had built between 1920-1936 following the Versailles Treaty. But Germany's panzer divisions, under General Erich von Manstein, plowed through the harsh Ardennes wilderness and outflanked France.

Crimea, a peninsula south of Ukraine and north of the Black Sea, became a suitable target for the Gustav weapon. Hitler used it to destroy Russian fortifications at Sebastopol and Kerch. A spur of four semicircular tracks was attached to the Simeropol/Sebastopol Railway. The gun's muzzle was pointed at the line of forts around Sebastopol Bay. When the shelling ended, Sebastopol's population of 80,000 had been decimated to 200 by 30,000 tons of artillery, 50 tons day and night for 25 days. Of this, 300 eight-ton shells came from the Gustav. Sebastopol was obliterated and on July 1 '41 Germany seized this important Russian position.

But in Cannon Fodder an enormous gun fires at an unknown enemy. Fluffed clouds lie like bunkers on the horizon. Cannon Fodder's main gun becomes a giant metaphor for technology and ideology. Its laborers are reduced to gunpowder, a blind, potent, unthinking force.

In Cannon Fodder war is God. A boy stands beneath the portrait of a Prussian Commander, profiled heroically beside a cannon. Bare metal walls are devoid of color and art. War movies play inside of rifled gun tubes. Workers march in file. Giant guns are worshipped with straight-arm salutes. Music is dangerous. In one scene, a small boy is punished and taken away for having a music helmet. War slogans `no conquest without labor' and `KO to the enemy' plaster public buildings. All schooling and labor is centered on the war effort.

Cannon Fodder is an analogue of Nazi Germany. Stairs running parallel zigzag at wide angles like those in Ludwig's villa. A cobblestone circle is almost identical to Karlsplatz Square and there's a junction that is very similar to the East-West axis Hitler planned for Berlin.

The Neoclassical style of architecture was used in Cannon Fodder. Hitler was fond of this style for public buildings and commissioned architect Albert Speer to design them on Roman models of permanency, of granite and marble and scaled to monumental proportions. Throughout Cannon Fodder people are juxtaposed with mountain-sized buildings and machines and showed from distances to give the impression of insignificance in relation to the whole as Hitler intended for German citizenry. The philosophy of both Nazi and Roman architecture was to use size to overawe and intimidate. In Cannon Fodder the facade of a train platform becomes a Roman Temple.

SA eagle motifs are squeezed inside montages interlacing each scene. There's a scene where architecture from each period of history is stacked like a pyramid. The apex is represented by bulky, squared-off structures of steel. Further down, widening angles are sewed together with pipes, conveyors and ducts. Metal gradually becomes stone. Roman pavilions and medieval castles extend across the base with cannons aimed in every direction. At the very bottom, wheezing in the shadows, humans suffocate in airtight homes.

Cannon Fodder is brief, running only ten minutes. Layers of insight and artistic skill make it the heaviest of the three segments. Not so much about Reich Germany as it is about the culture of fear. Nazi motifs are used to amplify the extreme state of jingoism. The enemy isn't Russia or France. Throughout the fable there's never any indication that the city is even being threatened, just senseless shooting. And individuality is outlawed in several instances. No one knows who the enemy is yet daily the senses are assailed from all directions by every medium. Even the scene near the end with all the buildings piled together is ambiguous. Sometimes it looks like a pyramid or Babel, or even components of a battleship thrown together. Cannon Fodder is a great little Anime... and a warning disguised as low-calorie entertainment.




"All three are great"
Memories is made up of three seperate stories. In the first, Magnetic Rose, two space travlers are drawn into an asteroid world created by one woman's memories. In Stink Bomb, a young lab assistant accidentally transforms himself into human biological weapon set on a direct course in Tokyo. The final episode, Cannon Fodder, depicts a day in the life of a city whose entire purpose is the firing of cannons at the enemy.



"Magnetic Rose... It's amazing"
5 stars! and that's just for Magnetic Rose, the first of three stories told in Memories. With three different directors all putting their own specialities into Otomo's work, it creates an amazing and diverse experience in watching.They are put in an order that i found to be the order in which i liked them. I was blown away by Magnetic Rose, so just buy this set and watch them.



"Three films in one-- all very well done."
"Memories" is a 3-part science fiction/anime collection marketed as one film.

The first episode, Magnetic Rose", is an emotional but stirring SF story of love and regret; the second, "Stink Bomb", is a humorous look at environmental disaster; the third, "Cannon Fodder", examines warfare and the dehumanization that goes with it.

Each film has a definite stylistic individuality. "Magnetic Rose" reminds me of parts of The Animatrix; "Stink Bomb" looks like it could have come from the artists who created the original, classic Heavy Metal movie; and, best (and undoubtedly strangest) of all, "Cannon Fodder" bears more than passing resemblance to the surreal animation of Pink Floyd's The Wall.

Don't let the jarring differences put you off from seeing this film. Each has its own merits, with few drawbacks.

The one disadvantage I encountered when viewing this DVD was the lack of an English soundtrack; I don't speak Japanese, and the subs whiz by so fast (keeping up with the speech rate of the characters) that if I want to read them, I must frequently pause the film to read it.

Other than that teeny nit, this is a definite PLUS in my collection.




"Three stories..."
Three stories - three tales of anime from Katsuhiro Otomo - really hit the spot. Each individual story could make for a good DVD but together they make a great DVD. The first, Magnetic Rose, is a sci-fi horror story which feels like a episode from the TV anime series Planetes (which is now out on DVD). The second is more humor than horror, about a poor guy who ends up getting into the middle of a mess, when he accidentally takes the wrong pill and becomes a dangerous weapon - one that has to be stopped at all cost! The last tale, named Cannon Fodder, seems to be dark, somewhat depressing, 1984ish story about a city which does nothing but fire giant guns at an unseen enemy. Everything is linked to the guns, from school classes to the weather reports.






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